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 Call of Duty WaW Promode  Date: 20.11.2008 - 23:40
Maker of the successful Call of Duty 4: Modern Warfare competitive 'Promod', Ryan "Raf1" Palmer has confirmed that Promod will return with his latest version for Call of Duty, World at War.

Promod Logo It has been widely speculated that Promod for the new Call of Duty would not be made, due to the fact that much of the Call of Duty competitive community doubted the games potential to be a success in the competitive scene. However, it seems Ryan is set to go ahead with Promod: WaW after all, with the private beta-testing already under way and a public beta test rumoured to hit the net some time this coming week.

Many people will be hoping that the introduction of Promod:WaW will spark some competitive interest in the game, the aim of Promod’s development is to prove that this game can be pushed far beyond its original form.

Promod is set continue where it left off with Call of Duty 4, but will attempt to go much further this time, aiming to reduce what many would consider as the ‘random’ elements of the game, increasing the skill gap between different teams and making the game much more enjoyable to play for the long term.

The planned changes are as follows:

Increased visibility, frames-per-second and bullet registration.
An innovative quick and easy class picking system has replaced the normal menu system.
Grenade cooking has been removed
Fog has been removed from all maps
Recoil has been increased on all guns, similar but perhaps more than that of CoD1
Firing rate caps have been introduced to all single shot guns
Team based weapons have been added
Pistols are now given depending on your class and team
The bomb is now invisible when planting/defusing
Client side map scripting removed
Player names can now be changed during a round
Single bomb has been implemented [TODOamüsiertROP]
Dvar Enforcer created
Unified Ruleset loader created
Pistols now have 1.2x movement speed
Sprint has been removed
Connection settings are now forced
FPS has been increased
The snipers have had a fix applied
Fire and effects have been removed from all maps
Music has been removed
Auto-aim and Lunge have been removed on the knife
Leader voices have been removed
Sound occlusion/attenuation removed
Sound realdelay removed
Dogs have been removed
UAV has been removed
Artillery has been removed
Perks have been removed
Off hand items have been removed
Missions have been removed
Ready up mode has been added [TODO: Half time, team switch]
Strat time has been added
Client bobbing has been removed
The XP bar has been removed
Maps now have full colour saturation
Dynamic lights and shadows are now forced off
3D Objective/World icons have been removed
You now make a noise when trying to plant the bomb
Hip spread has been increased plenty for all automatic weapons
There is now a strat time counter
Fixed SD spawning and respawns
Spectator permissions have been limited



As I am sure you can see, this is perhaps too many changes, many people would have considered the main appeal of the first Promod to have been that it didn't drastically change the game, only tweaked it to a competitive level. Promod seems to be drastically changing this game to a point where, at first glance it looks like a totally different game; are we playing 'Call of Duty: World at War' here?

Taken from CLANBASE
 
     
 Work in Progress !  Date: 18.11.2008 - 12:08
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